Sacred Meat
Sacred Meat is a Point and Click Horror Adventure game created for the original Gameboy, entered into GBCompo23, where the theme is "you are the monster." Guide Jonah through his trauma as he tries to take care of his aging father and reconcile the difficult past they share.
You can cycle through three interactions with most objects: Look (magnifying glass), Interact (hand), and Speak (text bubble). There is an inventory that you must use to solve puzzles and collect items needed to progress, so make sure to look around.
There are 2 endings and extra bonus scene. A walkthrough will be provided in the credits text file, in case you get stuck, or really want to see the extra scene. The extra scene is meant to be the ending that best correlates to the theme.
Controls:
- Start/Enter: Brings up the pause menu or checklist.
- Select/Shift: Cycle through interaction options.
- A Button/Z key: Accept/continue
- B Button/X Key: Back or return to previous screen.
- D-Pad/Arrow Keys: Move cursor
Music by KeyofW
Jonah and Papa Artwork by Myles McCoy
Writing, programming by GameSetBoy
This game is considered open source under the GNU General Public License Version 3, and Creative Commons Attribution International 4.0. We ask that you link back to this page, credit KeyofW if you use his music, and credit Myles McCoy if you use the Papa/Jonah sprites. I will make the project file available for download to use as a template after the jam ends, with outside assets not created by KeyofW, Myles Mccoy, or myself removed from the project file. If you use the project file, please link back to this page and credit GameSetBoy or Wrong Way Games.
Inspired by Beach House's song, "Drunk in LA", where the lyric "Memory is a sacred meat that's drying all the time" appears.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | Wrong Way Games, Cool Bug Games |
Genre | Adventure |
Made with | GB Studio, Aseprite |
Tags | Game Boy, Game Boy ROM, gbstudio, Horror, Indie, Pixel Art, Point & Click, Psychological Horror, Retro |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | English |
Download
Click download now to get access to the following files:
Development log
- Source ReleasedSep 13, 2023
- Sacred Meat 1.2Aug 31, 2023
Comments
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I love this game it's very fun check my point and click game out if you want and good job dude!
Excellent game and great visual work! Lots of detail and effort put into descriptions and interactions. I loved being able to examine, interact and talk to things and getting different responses each time, and even more responses each day/night! Well done!
Just a heads up though, I encountered a bug. I tried a few runs so I can't remember which scenario caused it because I did continue one game after closing the rom, but I also completed one game and started a new game in the same session for the alternate ending.
The bug: Interacting with certain things like windows reset that period of time as if the progression variables were being set incorrectly.
e.g. Complete Night 2 with the nightmare of hungry Papa, start Day 3, examine window in Dining room and then it's Night 2 again instead of Day 3. I had to examine the small door, have the nightmare sequence again and transition to Day 3 again.
When continuing a game after closing the rom, I also noticed a bug where the player sprite would disappear or become a glitchy block.
(I played it on Android mobile via RetroArch 1.19.0 with VBA-M core if that helps)
Thank you for identifying that bug for me and for the specificity of your bug report! I think I know where I went wrong and it's a leftover from a time traveling glitch I thought I had solved before. Whoops. The glitchy block is new to me, but I'll see if I can reproduce it as well. Thanks a bunch for the kind words as well as the feedback. I truly appreciate the time you took to give me that feedback. :)
No, thank you for the interesting game! I did play it to earn RetroAchievements so that was fun. Not sure if you knew that your game was linked there, but it is!
And yeah, if I didn't care about your game, I would have just said it was fine, but it was a good experience so I'd like to help the next person also have a good experience by trying to help you get rid of bugs. Good luck!
I had no idea! That’s so cool! I never thought my little game would even get noticed, much less have achievements developed for it. Thanks for letting me know about that. It just made my day. :)
I like the humor attempts and it has a charming quality I can't put my finger on. I however got stuck and couldn't continue
Can you tell me where you got stuck? Perhaps I can help you, or at least identify a bug that I need to fix. Thank you for the kind words as well. :)
Not bad. It has some solid moments but it feels to me like it doesn't build up to any sort of payoff. Still don't regret spending money on it. I'd give it a solid 6 out of 10, which is still a good score despite what THE GAMERS say.
Thank you for the kind words and feedback, and especially thanks for paying for it. 💖
This is a haunting horror game that builds its atmosphere and themes over time by taking advantage of the player's growing familiarity with the household and the contrast between mundane domesticity and the horror elements. Very effective game with a balance of moods and emotions!
Thanks so much for the kind words! I'm really happy you felt that way about the game. 💖
Dang lad, I didn't expected this to be like that
(I enjoyed it I mean)
I’m glad you enjoyed it! Thanks for playing. :)
Good concept and beautiful arts!
Thanks so much for the kind words. :)