This game is able to be played on a real Gameboy (which is why the rom file is provided), as well as in your browser. Enjoy, and good luck to all participants!

I would like to place a special thanks here for GBStudio's copy/paste scripts feature. Literally naming my child after the creator.

Download

Download
Saturdays.gb 256 kB
Download
Credits.txt 332 bytes

Install instructions

If you use the rom, you'll need an emulator. 

Controls:

Z = A

X = B

Enter = Start

Shift = Select

Arrow Keys = Movement

Comments

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I wasn't expecting a full experience there. That was a lot of work for such a short time. Generally speaking, these types of games aren't really my cup of tea, but I can appreciate and respect the hard work you put into this. I made sure to play it until the end. Like everyone else, the random stone sound effect at the end startled me. I had forgotten that people had mentioned that, so it totally took me by surprise, haha. 

I have to say, I was very impressed by how polished this was. I purposefully tried to find a bug, and I only found one. That's not bad at all. Great work. The one bug I did find was if you leave the factory after collecting the teddy bear, and then return, the teddy bear comes back even though the portal is open.

The reason why I said this isn't normally my kind of game is that I like doing stuff in games, whereas this was more of an interactive story. Nothing wrong with that, and I know a lot of people really enjoy that. With that being said, I did enjoy a lot of the dialogue. There were definitely some humorous moments. The plot was pretty good as well.

I also really enjoyed the choice of a Gameboy Color. That was one of my most favorite systems growing up. The visuals were very well done, and it really did feel like a Gameboy Color game. I'm bummed you didn't have a chance to add any sounds (minus the stone sound effect, haha) or music. I think that would have really added to the game's mood.

It's also worth noting how impressive it is to have made both a web browser version AND a GB ROM version. Just programming a GB ROM file is mind-blowing. I know I don't have a clue on how to do that, so props go to you on that.

Overall, even though I don't play these kinds of games often, this was very well-done. If you had managed to include a soundtrack and sound effects, this would have been a complete package. Honestly, with the exception of the one bug I found and maybe a little proofreading on some of the dialogue, nothing really needs to be changed. Fantastic work! You should be very proud of yourself. :)

(+1)

First of all, WOW, THANK YOU for such a detailed and kind response! We're both absolutely thrilled here that you had such positive thoughts about the little game we made. 

Sorry about the little random sound effect. Funnily enough, I had written a tune for the game and put it in there, just didn't activate it at the start of the game because I was afraid it would be annoying just having one loop for the whole game, but now I really regret it since multiple people have brought it up. There are a few more bugs, but I'm glad they weren't super apparent lol. 

As far as having a ROM file, it isn't too impressive since I used GB Studio, which is a drag and drop engine that exports to a Gameboy and Gameboy Color ROM, as well as HTML. But I'm glad you thought it was a polished product and was impressive. :)

Thanks for doing all these reviews. It really means a lot to have someone come in and give feedback on something that we spend so much time on. I hope I get to see more games from you in the near future as well!

I told one of the other developers on here this as well, but I know all too well how frustrating it can be to put so much time and effort into a project, just to get a comment like "wow", or "cool", or "neat". Not to say anything negative to those who write those comments and mean that, but it can be a rather underwhelming reaction to something that required so much of our skill and time. That's why I only comment on something when I'm willing to actually put some thought into what I'm going to say. Otherwise, what's the point?

I'm glad I was able to support and experience what you all did with this game. Like I said in my previous comment, although this isn't generally my kind of game, I can still recognize how much work you put into it, and I think that deserves to be acknowledged and praised. So, once again, fantastic job on this. :)